Wednesday, July 28, 2010

Saturday, May 22, 2010

My premium mashup playlist

Since we are talking about mashups. I thought I would share my favourite must have mashup playlist of videos and albums.

Probably the first mashup ever. From almost 10 years ago. THIS REALLY WENT VIRAL!!!



The first band to actually make money from mashups. You can download their songs from itunes.





What I consider to be the best mashup from one my best and worst bands in the world. Ill let you figure out which one is the best.



THe ultimate mashup. There has to be more than 100 videos of this squirrel



Cheers

Wednesday, April 28, 2010

Social Objects

“The Social Object, is the reason two people are talking to each other, as opposed to talking to somebody else.” -- Hugh Macleod

As humans we like to socialize but in order to socialize, we need a reason to get together. Social objects provide that reason. T

Some examples:

Ted and Gillian are Teacher and student working on the a Flexible learning class . The subject code, and class topic are all social objects.

Ted and I are both interested in Social Networks and have become friends as I need help on this blog. My assignment, class, and the topic of SNS are objects.

In education they are important because as student we may change our behavior because of social objects. If everyone has an iphone you buy one so that you have something to talk about.

Is religion a social object?

Community Design: The Four Principles of Community Management

BY
Patrick Duparcq

Kellogg School of Management – Northwestern University

The success of a community is ultimately determined by the members of that community
(“That conference was great! Such interesting people!”). But even the most interesting group of community members will not derive sufficient value from community membership unless that community is management carefully, i.e. there are some formal rules established. These rules relate to the organization of the community and assure that community members can easily communicate with each other. Those principles define the Four Principles of Community Management: Purpose, Participants, Platforms, and Policing (Figure 1).



Both the reasons of existence of a community and the expected number of members of a
community determine what platforms should be used. A community of quantum physics
scientists is much more likely to interact on a bulletin board community than in a chat room. On the other hand, a community of fans watching a baseball or football game is much more likely to use a chat room, because of the immediacy of interaction and importance of a simultaneity with the game. Policing the community interaction will make sure that participants find in the community what brought them there in the first place: discussion on theoretical physics, not sports talk, on the quantum physics bulletin board, and sports talk, not cooking recipes, in the football game chat room. The importance of policing, in itself, may become a consideration in choosing a platform. An asynchronous community platform like a bulletin board is easy to police, while a real time platform like a chat room is a lot more difficult to control.

Purpose and Value Proposition
Appropriately, the first and foremost principle relates to a clearly defined objective or purpose. Unless a community has a clearly stated value proposition, community members will be disappointed and consider participation in that community a waste of time. Customers go to eBay (a transaction oriented community) to buy and sell, not to hold conversation; but members of the Edmunds.com forums mostly participate to exchange information and experiences, not to buy and sell. Because companies try to achieve different objectives with different website visitors, it is highly unlikely that they would be able to accomplish the task with just one community (e.g., one single bulletin board). As a matter of fact, the community activity doesn’t even have to reside on the company’s website itself. Creating awareness for a brand may work much better through participation on a 3rd party website, rather than on the (yet less familiar) company website. Some of the more common community types by objective are: exploration and discovery (creating awareness about a product), experience, learning and trying (more focused peer-driven learning), transaction based communities (buying and selling), and relationship based communities (increasing the value in use of a product through peer produced services).

Participants of the community: Identity, Trust, Reputation, History and Segmentation
Successful communities require that members of that community relate to each other,
find “soul mates” or kindred spirits, and can trust each other. For a community
organizer it means that the community should not be organized too coarsely in order
to keep the signal/noise ratio high enough. The ultimate coarse community would
have everyone in the world participate and talk about a wide variety of issues, which
would make it very uninteresting for participants with a particular interest. On the
other hand, communities that are defined too narrowly will have too limited a number
of participants, and will therefore be too difficult to sustain. Members in a community should be able to relate to a critical mass of likeminded other participants in that community. In other words, communities need to be properly segmented into groups of similar interest. Indeed, this issue of coarseness will be noted in our model of community growth pattern.

Communities that allow participants to assess the quality or reputation of other
members become more valuable. Alumni lists in business schools perform such a
function in that community. Online communities can produce reputation metrics in a
number of ways. For example, eBay signals reputation of sellers to its members by
using both reputation measurements and history of sellers. It also signals the
reputations of buyers.

Platform for Communication (Delivery Mechanisms)
The mechanisms used to create a community will be largely dependent on the
purpose and the kind of participants of that community. Chat rooms will provide a
community member with instant real time interaction but limit the number of peer
customers one has access to (they have to be online at the same time) and are less
appropriate to convey large amounts of information. Collaborative filtering will
provide access to the largest amount of peer customers, but with very limited
information. Frequently used online community platforms are: chat rooms, bulletin
boards, e-mail lists, and collaborative filtering (also called a “virtual community”)

Policing: Governance and Control

Communities need to have rules of interaction and a way to enforce those rules or
soon the level of discourse would turn into a noisy blur.Unmoderated bulletin boards
often have so many off-topic discussions going on (or worse, advertising) that soon
the value and participation rate goes down. At the same time, the need for a focused
and somewhat civilized interaction should be counter balanced with the requirements
to have an open and unbiased forum. That is especially important for brand and
product based communities where customers are expecting unbiased peer
information. If systematically all critical postings are removed, the very reason for
participating in the community will soon disappear.

Saturday, April 24, 2010

Social Networks and Social Capital

This study provides a view of the role of Facebook on campuses that is very different from those reported in the popular press. Our empirical results contrast with the anecdotal evidence dominating the popular press in that we found social capital benefits associated with certain kinds of Facebook use. Although there are clearly some image management problems experienced by students as reported in the press and the potential for privacy abuses does exist, our findings demonstrate a robust connection between Facebook usage and indicators of social capital. In short, Facebook users can benefit from their online practices. The strong linkage between Facebook use and high school connections suggests how online social networks help maintain relations as people move from one offline community to another. It may facilitate the same when students graduate from college, with alumni keeping their school email address and using Facebook to stay in touch with the college community. Such connections could have strong payoffs in terms of jobs, internships, and other opportunities. Colleges may want to explore ways to encourage this sort of usage. Finally, our findings do suggest that participants in bounded online communities – e.g.
where participants have a common offline affiliation, especially one that would lead to opportunities for face-to-face meetings – are doing fundamentally different things than those reported in the early virtual community literature. They are using the online channel less to meet new people than to intensify and solidify relationships that started offline. This has important theoretical implications for theories of computer-mediated communication and social networks.

Monday, October 12, 2009

Thursday, December 11, 2008

De ambos lados del polo

Sentado en una cuidad sin color
De tatuajes raros
Y sonidos blancos
Que jamás entenderé
No podré...No podré...
Se que ame

Esa química de tu tiempo
Y la física de mi cuerpo
Que Nunca encontraron hogar
Nos pusieron sueños
Que no entendemos
Y palpe tu cuerpo
Y tus labios gruesos
Cuando todo era final

Esto no es sobre amor
Es sobre tu cintura
Tu soltura
Y mi falta de valor
Es sobre tu risa
Tus amigas
Y las veces que pasó.

Yo se que hable contigo en lo oscuro
Yo mismo las vi.
Que nadie diga
Que No hay estrellas
Cuando llueve a reglas
Si da todo vueltas
Cuando tú me besas
Y si no existieras
Que recuerdo de esa edad

Sal de aquí
Que no eres confesión
Esa imagen se quemó
En intentos de acepción

¿Y que es eso?
Si no soy más fuerte que ayer
Al revés
Soy más débil
Más complejo y disoluto


Lo único que se
Es que tuvimos miedo de perderlo todo
No supimos donde ir
Y lloramos y sufrimos
Solo por saber
A que sabia.